Keo's technical animation dump

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  • Fundamentals

    Finally got around to working on my fundamentals. I was told once that I’m really good with flashy animations but when it comes down to the basics, I needed improvement. This actually proved to be quite the challenge… Walk Cycle Run Cycle Considering doing some weapon demonstrations with some applications of weight and etc soon.

    March 29, 2013
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  • The New Year

    So it’s 2013, I’ve graduated, and it looks like I haven’t blogged for awhile. Decided to take a small break before going back to doing things. Still unsure whether to look for contract work or go freelancing and look for clients… been looking up on articles about payment when it comes to freelancing, and also…

    January 4, 2013
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  • Post Mortem for current events

    Final game submission requirement – Post Mortem What went right?, what went wrong? Most of the animations that I made went well. Most things worked and I don’t think much things broke or corrupted in some form. My understanding of how animations worked in-game proved to be correct with the extra help from the programmers…

    November 5, 2012
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  • Independent Research Assignment

    So apparently I need to blog an outline of my upcoming assignment which involves students picking a specific topic to do a research assignment on. This specific topic I’ve chosen is the on-going debate of Key Frame animation vs Motion Capture animation. I’ll be covering various points about both sides and relating them to both…

    October 8, 2012
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  • Mere Related Animations

    Finally got around to getting all my files. I was going to update earlier but I was missing one important file and needed to go back to college to get it. Mere’s enemies are “shamans” who you fight in the game. I’m too lazy to render so this will all be Gamebryo recording. If you…

    September 28, 2012
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  • Animation Update

    Finally finished lots of work, that means lots of animations! So here they are – also trying out gifs to see if they’re better or not. If you want the gif to play instantly rather than lag, just click on the gif to view it straight from the source. Jumping down 2m roll: Sliding into…

    September 20, 2012
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  • Animation Update

    Got some animations done… here they are. Idle, two idle variations, run, walk, and a death. I don’t think I can get the required amount that I’m supposed to done on time… I believe there was 15 or so there. I know my limits and I’ll probably managed 8 or 9, possibly 10 but I…

    May 19, 2012
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  • Rigging Complete!

    Though it is animation week, I’ve finished rigging half way through this week… so I guess there’s no choice but to pump out as much animations as possible until Monday. Everything is skinned properly (hopefully) along with dynamics for the coat and a couple of things for the basket on her back. There’s not much…

    May 17, 2012
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  • Rigging/Animation update.

    I haven’t touched this for a few weeks, so here’s an update. I’ve been trying to handle rigging, animating  and even a little modelling all at the same time which hasn’t opposed too much of a problem so far, but I know it’s going to become a bit overwhelming soon. The character I showed in…

    May 10, 2012
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  • Rigging

    In my last post I stated that I’ve been playing with motion capture files so this post is just showing what I’ve been rigging + successful import of a motion capture file. Things to note: I did not make this model. I did not make the animation/motion cap. I did however do the rigging/skinning. Motion…

    April 18, 2012
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