Though it is animation week, I’ve finished rigging half way through this week… so I guess there’s no choice but to pump out as much animations as possible until Monday. Everything is skinned properly (hopefully) along with dynamics for the coat and a couple of things for the basket on her back. There’s not much to update here except for some new screenshots.
Note: these screenshots were taken at the time, not after I finished.
Facial rigging setup.
Dynamic Joint chains for the coat.
Will update later for idle animations and various cycles.