Category: All
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Animation – “Udabah” Running
Updating has been pretty slow lately because of trying to find work to actually post up. I’m doing animations for a game called “Empathy” and I want to wait for the next demo release to update this blog with it, despite doing dozens and dozens of animations already. Anyways while I finished this running animation…
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Personal Project – Chainsaw
I’m not much of a modeller but here’s a little something. I call her…. Lu-Lu. This model was not meant for a game engine or anything like that so please dismiss the fact that the model is in many parts. After this… I think I’ll stick to rigging and animations for awhile.
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Rigging/Animation – Kobra Studios Indie
So Kobra Studios is one of the indie teams I’m freelancing for with animations and rigging. It’s been a month or so since I joined and I received the character recently. Hopefully this takes me places xD My rig before skinning with the help of kk_controllers Skinnin’ dat ass. -I do not take credit…
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Weapon Animation Demo WIP #2
Just thought I’d do another update, been sick for a couple of weeks so I had to take a break.
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Weapon Animation Demo WIP
Just an update. Done some 2H axe animations, now doing some 1H sword animations. I thought this particular move that I did was pretty cool so I thought I’d blog it up xD -Unfinished -Inspired from Blade & Soul + Various anime that contain epic vanishing speed and ‘after-images’.
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Fundamentals
Finally got around to working on my fundamentals. I was told once that I’m really good with flashy animations but when it comes down to the basics, I needed improvement. This actually proved to be quite the challenge… Walk Cycle Run Cycle Considering doing some weapon demonstrations with some applications of weight and etc soon.
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The New Year
So it’s 2013, I’ve graduated, and it looks like I haven’t blogged for awhile. Decided to take a small break before going back to doing things. Still unsure whether to look for contract work or go freelancing and look for clients… been looking up on articles about payment when it comes to freelancing, and also…
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Post Mortem for current events
Final game submission requirement – Post Mortem What went right?, what went wrong? Most of the animations that I made went well. Most things worked and I don’t think much things broke or corrupted in some form. My understanding of how animations worked in-game proved to be correct with the extra help from the programmers…
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Independent Research Assignment
So apparently I need to blog an outline of my upcoming assignment which involves students picking a specific topic to do a research assignment on. This specific topic I’ve chosen is the on-going debate of Key Frame animation vs Motion Capture animation. I’ll be covering various points about both sides and relating them to both…
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Mere Related Animations
Finally got around to getting all my files. I was going to update earlier but I was missing one important file and needed to go back to college to get it. Mere’s enemies are “shamans” who you fight in the game. I’m too lazy to render so this will all be Gamebryo recording. If you…