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Dragonball FighterZ: More than Meets the Eye
So E3 wasn’t too bad but the focus of this post will be the newly announced Dragonball game. Why I decided to do this is because I wanted to bring to light the real magic at work and I feel it might go under appreciated. Yes, it looks good. Yes, the cell shading or whatever…
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Lightsaber practice
Been in a Star Wars mood lately due to Rogue One so I decided to do a little thing in Maya. Enjoy~ Note- Things that need improving: Awkward feet positioning due to speed More hip movement Inspired by Witcher 3 whirl move Rig is from Body Mechanics Rigs
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April 2016 Update
I’ve built up some work so I figured I should up date now before I forget later. Most of the standard exploration movements are done and that’s what this update is so this post isn’t too exciting. The coming month or so will be combat and dynamic movements which I specialise in so hopefully that…
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Kindred Souls – Rigging
So recently picked up some rigging/animation for a group working on a project called Kindred Souls which is a Persona inspired RPG game. Rigging hasn’t been too bad so far, haven’t run into any impossible troubles. Finally finished. Hoping issues won’t pop up during animation but some usually do. I rarely do hair rigging and I…
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Dragon Rush Project
If you’ve ever played old-school Dragon Ball Z Budokai games on PS2, you might be familiar with Budokai 3’s Dragon Rush system. During my childhood I found this system fascinating that you could activate epic cinematic moves in a side scrolling fighter. Instead of revisiting an old game, I figured I’d take a shot at…
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Dual Sword Style
So I’ve been meaning to buy Joe Daniel’s BodyMech Rigs for some time now and finally got around to it. I must say… I’m very happy with my purchase. These rigs have pretty much everything I need. Reference: https://youtu.be/IkawsBwJwpE?t=1m37s Rig is from Body Mechanics Rigs
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Pokemon – Lucario Rigging
Needed a break from all that quadruped stuff so I’m going back to good old bipeds. Of course have to pick up my favourite. WIP. Pokemon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2015. Pokemon 3D files downloaded from ROEStudios at http://roestudios.co.uk/project/3d-pokemon-models/
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Pokemon – Umbreon Running
First time doing quadruped running actually. It’s…. really hard. Pokemon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2015. Pokemon 3D files downloaded from ROEStudios at http://roestudios.co.uk/project/3d-pokemon-models/
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Pokemon – Umbreon Idle
So rigging is finished and of course one has to make a few animations to go with it. Only done Idle for now though. And here is what it looks like inside! Pokemon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2015. Pokemon 3D files downloaded from ROEStudios at http://roestudios.co.uk/project/3d-pokemon-models/
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Pokemon – Umbreon Rigging
So after finishing my classes back in May I’ve been taking a breather and also due to health reasons but I’m feeling a lot better these days. Decided to check up on my rigging and animation skills but I wasn’t sure what to do and if I should make a character from the ground up…