Keo's technical animation dump

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  • Dragonball FighterZ: More than Meets the Eye

    So E3 wasn’t too bad but the focus of this post will be the newly announced Dragonball game. Why I decided to do this is because I wanted to bring to light the real magic at work and I feel it might go under appreciated. Yes, it looks good. Yes, the cell shading or whatever…

    June 19, 2017
    All
  • Lightsaber practice

    Been in a Star Wars mood lately due to Rogue One so I decided to do a little thing in Maya. Enjoy~ Note- Things that need improving: Awkward feet positioning due to speed More hip movement Inspired by Witcher 3 whirl move Rig is from Body Mechanics Rigs

    January 10, 2017
    All, Personal
  • April 2016 Update

    I’ve built up some work so I figured I should up date now before I forget later. Most of the standard exploration movements are done and that’s what this update is so this post isn’t too exciting. The coming month or so will be combat and dynamic movements which I specialise in so hopefully that…

    April 14, 2016
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  • Kindred Souls – Rigging

    So recently picked up some rigging/animation for a group working on a project called Kindred Souls which is a Persona inspired RPG game. Rigging hasn’t been too bad so far, haven’t run into any impossible troubles. Finally finished. Hoping issues won’t pop up during animation but some usually do. I rarely do hair rigging and I…

    February 29, 2016
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  • Dragon Rush Project

    If you’ve ever played old-school Dragon Ball Z Budokai games on PS2, you might be familiar with Budokai 3’s Dragon Rush system. During my childhood I found this system fascinating that you could activate epic cinematic moves in a side scrolling fighter. Instead of revisiting an old game, I figured I’d take a shot at…

    December 25, 2015
    Personal
  • Dual Sword Style

    So I’ve been meaning to buy Joe Daniel’s BodyMech Rigs for some time now and finally got around to it. I must say… I’m very happy with my purchase. These rigs have pretty much everything I need. Reference: https://youtu.be/IkawsBwJwpE?t=1m37s Rig is from Body Mechanics Rigs

    December 25, 2015
    Personal
  • Pokemon – Lucario Rigging

    Needed a break from all that quadruped stuff so I’m going back to good old bipeds. Of course have to pick up my favourite. WIP. Pokemon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2015. Pokemon 3D files downloaded from ROEStudios at http://roestudios.co.uk/project/3d-pokemon-models/

    December 21, 2015
    All
  • Pokemon – Umbreon Running

    First time doing quadruped running actually. It’s…. really hard.   Pokemon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2015. Pokemon 3D files downloaded from ROEStudios at http://roestudios.co.uk/project/3d-pokemon-models/

    December 21, 2015
    Personal
  • Pokemon – Umbreon Idle

    So rigging is finished and of course one has to make a few animations to go with it. Only done Idle for now though. And here is what it looks like inside! Pokemon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2015. Pokemon 3D files downloaded from ROEStudios at http://roestudios.co.uk/project/3d-pokemon-models/

    September 2, 2015
    Personal
  • Pokemon – Umbreon Rigging

    So after finishing my classes back in May I’ve been taking a breather and also due to health reasons but I’m feeling a lot better these days. Decided to check up on my rigging and animation skills but I wasn’t sure what to do and if I should make a character from the ground up…

    August 26, 2015
    All
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