April 2016 Update

I’ve built up some work so I figured I should up date now before I forget later. Most of the standard exploration movements are done and that’s what this update is so this post isn’t too exciting. The coming month or so will be combat and dynamic movements which I specialise in so hopefully that turns out well.

Walkcolton_walkdone

Run
colton_run_texture5

Battle Idlecolton_idle_battle

 

There’s more but they’re transition animations so they don’t loop well. Special thanks to Hamza for being another perspective when limbs looked odd and I couldn’t figure out what was wrong.

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