Category: All
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Taal Rig
Helped with initial rigging for Taal for the music video “Take Me Home – Big Sand” Watch the music video here: https://www.youtube.com/watch?v=KfeRC9LPJQc
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Office Fight
Office Fight is a physics-based puzzle game I had the opportunity to work on as a main Game Designer and Technical Animator. My job on this was being across a bit of everything which includes animations, rigging, physics, level design, overall Game Design and UX. Animations was mostly quick and short fight animations, supplemented with…
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EmergiSim VR
Some details around my time working on a VR training simulator dubbed EmergiSim from TacMed Australia. EmergiSim stands for Emergency Simulations which is a training company that leverages VR to train First Responders & Military in complex and high threat emergency incidents. My main role for this project was vehicular rigging and motion capture animation.
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Updating my website
It’s actually been 5 years since my last blog post! I’m not sure if I will keep updating regularly from here on but I figured an overhaul was long over-due for my website. Initially it was created to serve as a portfolio so I could land work, but once I was neck deep in projects…
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The Run [2019]
Anyone getting into animation has most likely done (or attempted) a run cycle. Probably one of the more harder things to nail along with walking because we’re so used to seeing it real life. We know when a run looks off and will continuously correct it again and again. Surprisingly, you would think animating unrealistic…
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Monster Hunter – Insect Glaive
I was always impressed by the animations of Monster Hunter due to how much detail, effort and quality was in the game. From the large selection of weapons to the monsters themselves. Given enough time and extensive analysis in-game, I could easily make multiple posts on just the animations in this game alone. There was…
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Dynamic Soccer
Ideally, I would’ve liked to post these when the World Cup was on but work was really busy and I have some time on my hands right now so here they are. Better late than never! I only take credit for the rigging and animation. Rigged using Maya HumanIK.
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AnimVR – Animating in Virtual Reality
So I haven’t posted in awhile due to work but I’ve been messing around in VR and discovered something… well, pretty much mind blowing. This is mostly for animators but I recommend any artist with VR equipment give it a shot. If you didn’t know already, there’s a few apps out for VR that let…
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Firefighter Animations
Side project work. I take no credit for modelling or textures.
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Dragonball FighterZ: More than Meets the Eye
So E3 wasn’t too bad but the focus of this post will be the newly announced Dragonball game. Why I decided to do this is because I wanted to bring to light the real magic at work and I feel it might go under appreciated. Yes, it looks good. Yes, the cell shading or whatever…