Space Marines VR Rigging

Control Rigging within Unreal Engine for Space Marine and the Hormagaunt.

Biggest challenge here was figuring out how the knee pads and shoulder pads should bend independently from their parent rotations as the usual methods from Maya (offset groups) wouldn’t work in Unreal Engine.

It was enjoyable watching everyone work on different aspects of the trailer and learning more about Warhammer details.

You can view the trailer here:
https://www.youtube.com/watch?v=L08P_j4-tzE