Category: Personal
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Monster Hunter – Insect Glaive
I was always impressed by the animations of Monster Hunter due to how much detail, effort and quality was in the game. From the large selection of weapons to the monsters themselves. Given enough time and extensive analysis in-game, I could easily make multiple posts on just the animations in this game alone. There was…
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Animation Made me Appreciate Sports
So shortly after working as an animator, I quickly realised sport is actually a gold mine for general animation reference. While that sounds obvious because players are always moving, I’m referring to more of the motion and intention behind every action that would be better understood after actually picking up the sport itself. The kind…
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Dynamic Soccer
Ideally, I would’ve liked to post these when the World Cup was on but work was really busy and I have some time on my hands right now so here they are. Better late than never! I only take credit for the rigging and animation. Rigged using Maya HumanIK.
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Lightsaber practice
Been in a Star Wars mood lately due to Rogue One so I decided to do a little thing in Maya. Enjoy~ Note- Things that need improving: Awkward feet positioning due to speed More hip movement Inspired by Witcher 3 whirl move Rig is from Body Mechanics Rigs
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Dragon Rush Project
If you’ve ever played old-school Dragon Ball Z Budokai games on PS2, you might be familiar with Budokai 3’s Dragon Rush system. During my childhood I found this system fascinating that you could activate epic cinematic moves in a side scrolling fighter. Instead of revisiting an old game, I figured I’d take a shot at…
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Dual Sword Style
So I’ve been meaning to buy Joe Daniel’s BodyMech Rigs for some time now and finally got around to it. I must say… I’m very happy with my purchase. These rigs have pretty much everything I need. Reference: https://youtu.be/IkawsBwJwpE?t=1m37s Rig is from Body Mechanics Rigs
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Pokemon – Umbreon Running
First time doing quadruped running actually. It’s…. really hard. Pokemon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2015. Pokemon 3D files downloaded from ROEStudios at http://roestudios.co.uk/project/3d-pokemon-models/
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Pokemon – Umbreon Idle
So rigging is finished and of course one has to make a few animations to go with it. Only done Idle for now though. And here is what it looks like inside! Pokemon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2015. Pokemon 3D files downloaded from ROEStudios at http://roestudios.co.uk/project/3d-pokemon-models/