David Keodara
Technical Animator
Sydney, Australia
My work mainly consists of rigging characters, vehicles or anything that needs a joint. Applying weights so vertices aren’t flying around. Putting things into Unreal Engine so they’re ready to be used. Making control rigs for said things inside Unreal Engine so people can play with them.
I also enjoy doing animation for games, cleaning mocap animation and setting up animation assets in Unreal Engine.
Sometimes I’m making physics assets and messing with constraints in Unreal Engine so I can witness cool things like characters tumbling around or things hanging off other things. Also Niagara particles to give physics and animations some extra spice.
Recently, I’ve had the chance to mess with destructible environments using Unreal’s fracturing system so that has been pretty fun.
Main software:
Unreal Engine 5
Autodesk Maya
Photoshop
Sony Vegas Pro
Hobbies include games and anime as I tend to draw my animation-inspiration from those things.
Enquiries? Email me at:
dkeodara93@gmail.com